AI Insights · Timothy · October 2021
Top 5 Co-op Games on iOS in the US: Q3 2021 Performance
Discover how the top 5 co-op games on iOS performed in the US during Q3 2021 with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 co-op games on the iOS platform in the United States showed varied performance trends in downloads, revenue, and active users. Here’s a closer look at how these popular titles fared, based on data from Sensor Tower.
Roblox saw a steady weekly revenue, peaking at approximately $9.2M at the end of June. Although there was a slight dip in early July, it stabilized around $7M to $8M for the remainder of the quarter. Weekly downloads peaked at 409K in early August, before gradually declining to around 275K by the end of September. Active users started at around 11M and saw a gradual decline, reaching about 9.8M by the end of the quarter.
Pokémon GO had a significant revenue spike in mid-July, reaching approximately $5.8M, but settled to an average of around $2M to $3M for the rest of the quarter. Downloads peaked at 228K in mid-July and then dropped steadily to around 109K by the end of September. Active users started strong at 8.1M and saw fluctuations, peaking at 9.3M in mid-July before settling around 8M by the end of the quarter.
Genshin Impact: Natlan Launch experienced notable revenue fluctuations, peaking at $6.6M at the end of August. Downloads saw a high of 132K in mid-July before declining to around 83K by the end of September. Active users remained relatively stable, starting at 803K and ending at approximately 1.1M.
Clash of Clans maintained a steady revenue flow, with peaks of around $4.2M at the end of August and $4.1M at the end of June. Downloads were relatively stable, averaging around 80K to 100K weekly. Active users hovered around 4.5M to 4.9M throughout the quarter.
Call of Duty®: Mobile showed consistent revenue, peaking at approximately $3.4M in late July and maintaining an average of around $2.5M to $3M. Downloads peaked at 282K in late July but declined to 172K by the end of September. Active users started at 3.8M, experienced a slight drop, and stabilized around 3.2M by the end of the quarter.
These insights provide a snapshot of the performance of the top co-op games on iOS in the US during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.